Large City: Kad Sdarso-miké

Kad Sdarso-miké

Kad Sdarso-miké
Example Gnoll architecture.
StateShayeli
ProvenceVēkæ̈piijuwitlu Principality
RegionLyi̽qüe Muf Ntöl Holt
Founded1068
Community LeaderLord Tadarida
Area165 km2 (66 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation4564 m (14973 ft)
Average Yearly Precipitation208 cm/y (81 in/y)
Population38990
Population Density236 people per km2 (590 people per mi2)
Town AuraAbjuration
Naming
Native nameKad Sdarso-miké
Pronunciation/sdarˈso/ /mix/
Direct Translation[elegant] [doctor]
Translation[Not Yet Translated]

Kad Sdarso-miké (/sdarˈso/ /mix/ [elegant] [doctor]) is a temperate Large City located in the Vēkæ̈piijuwitlu Principality of the Shayeli.

The name Kad Sdarso-miké is derived from the Goblin language, as Kad Sdarso-miké was founded by Szyh, who was culturaly Gnoll.

Climate

Kad Sdarso-miké has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -20°C (-4°F). Kad Sdarso-miké receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad Sdarso-miké covers an area of nearly 165 km2 (66 mi2), and an average elevation of 4564 m (14973 ft) above sea level.

Overview

Kad Sdarso-miké was founded durring the late 12th century in winter of the year 1068, by Szyh. The establishment of the new community went well, with no major obsticles durring construction.

Kad Sdarso-miké was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kad Sdarso-miké is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Sdarso-miké is buildings folow an organic layout of narrow baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Sdarso-miké, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Kad Sdarso-miké's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Kad Sdarso-miké gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Kad Sdarso-miké possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Sdarso-miké has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Sdarso-miké has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Sdarso-miké. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Sdarso-miké's parks.

Kad Sdarso-miké has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Sdarso-miké.

Kad Sdarso-miké has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Sdarso-miké has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Sdarso-miké has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Sdarso-miké has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Sdarso-miké has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Sdarso-miké has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Sdarso-miké has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Sdarso-miké's public wards, blessings, and other arcane systems.

Kad Sdarso-miké has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kad Sdarso-miké possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Sdarso-miké's grid is powered by hydrogalvanic generators.

Kad Sdarso-miké's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Sdarso-miké has a first rate hospital which caters to anyone in need of long term medical care.

Kad Sdarso-miké has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Sdarso-miké has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Sdarso-miké's natural decorations nor waterways.

Kad Sdarso-miké has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Sdarso-miké has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Sdarso-miké has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Sdarso-miké is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Kad Sdarso-miké's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

The Herd Animal, Llama near Kad Sdarso-miké are known to be almost tame, such that they can be put to domestic use.

Kad Sdarso-miké's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Conjuration energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 74
  • Farmers: 118
  • Farm Laborer: 229
  • Hunters: 118
  • Milk Maids: 108
  • Ranchers: 52
  • Ranch Hands: 109
  • Shepherds: 92
    • Farmland: 156739 m2
    • Cattle and Similar Creatures: 9747
    • Poultry: 116970
    • Swine: 7798
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3899

Craftsmen

  • Arms and Toolmakers: 79
  • Blacksmiths: 81
  • Bookbinders: 48
  • Buckle-makers: 51
  • Cabinetmakers: 86
  • Candlemakers: 139
  • Carpenters: 132
  • Clothmakers: 108
  • Coach and Harness Makers: 41
  • Coopers: 102
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 37
  • Cutlers: 33
  • Fabricworkers: 88
  • Farrier: 236
  • Furriers: 24
  • Glassworkers: 144
  • Gunsmiths: 89
  • Harness-Makers: 36
  • Hatters: 82
  • Hosiery Workers: 28
  • Jewelers: 42
  • Leatherwrights: 99
  • Locksmiths: 38
  • Matchstick makers: 58
  • Musical Instrument Makers: 54
  • Painters, Structures and Fixtures: 49
  • Paper Workers: 58
  • Plasterers: 53
  • Pursemakers: 62
  • Roofers: 41
  • Ropemakers: 39
  • Rugmakers: 36
  • Saddlers: 66
  • Scabbardmakers: 83
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 38
  • Soap and Tallow Workers: 136
  • Tailors: 199
  • Tanners: 50
  • Upholsterers: 56
  • Watchmakers: 54
  • Weavers: 118
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 53
  • Booksellers: 59
  • Butchers: 108
  • Chandlers: 102
  • Chicken Butchers: 116
  • Entrepreneurs: 40
  • Fine Clothiers: 99
  • Fishmongers: 114
  • Florists: 23
  • Potion Sellers: 66
  • Resellers: 139
  • Spice Merchants: 51
  • Wine-sellers: 81
  • Wheelwright: 60
  • Woodsellers: 36

Service workers

  • Bakers: 216
  • Barbers: 173
  • Coachmen: 55
  • Cooks: 169
  • Doctors: 82
  • Gamekeepers: 61
  • Grooms: 35
  • Hairdressers: 139
  • Healers: 109
  • Housekeepers: 111
  • Housemaids: 243
  • House Stewards: 118
  • Inns: 38
  • Laundry maids: 72
  • Maidservants: 134
  • Nursery Maids: 72
  • Pastrycooks: 129
  • Restaurateur: 144
  • Tavern Keepers: 139

Specialized Laborer

  • Ashworkers: 53
  • Bleachers: 36
  • Chemical Workers: 22
  • Coal Heavers: 77
  • In-Town Couriers: 86
  • Long Haul Couriers: 88
  • Dockyard Workers: 81
  • Gas Workers: 19
  • Hay Merchants: 32
  • Leech Collectors: 106
  • Millers: 86
  • Miners: 86
  • Oilmen and Polishers: 63
  • Postmen: 82
  • Pure Finder: 53
  • Skinners: 114
  • Sugar Refiners: 22
  • Tosher: 59
  • Warehousemen: 144
  • Watercarriers: 83
  • Watermen, Bargemen, etc.: 125

Skilled Laborers

  • Accountants: 49
  • Alchemist: 56
  • Clerk: 79
  • Dentists: 39
  • Educators: 109
  • Engineers: 55
  • Gardeners: 40
  • Mages: 29
  • Plumbers: 41
  • Pharmacist: 45
  • Professors: 16
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 37
  • Bankers: 53
  • Civil Clerks: 86
  • Civic Iudex: 43
  • Consultants: 24
  • Exorcist: 95
  • Fixers: 49
  • Kami Clerk: 70
  • Landlords: 74
  • Lawyers: 47
  • Legend Keepers: 69
  • Militia Officers: 354
  • Monks, Monastic: 125
  • Monks, Civic: 121
  • Historian, Oral: 86
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 88
  • Priests: 169
  • Rangers: 53
  • Rat Catchers: 58
  • Scholars: 60
  • Spiritualist: 68
  • Slayers: 22
  • Storytellers: 159
  • Military Officers: 139

Cottage Industries

  • Brewers: 108
  • Comfort Services: 139
  • Enchanters: 41
  • Herbalists: 43
  • Jaminators: 125
  • Needleworkers: 144
  • Potters: 66
  • Preserve Makers: 111
  • Quilters: 56
  • Seamsters: 205
  • Spinners: 108
  • Tinker: 43
  • Weaver: 95

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 61
  • Costumers: 24
  • Dancers: 49
  • Drafters: 24
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 40
  • Inlayers: 37
  • Musicians: 108
  • Painters, Art: 20
  • Playwrights: 40
  • Sculptors, Art: 34
  • Wood Carvers: 121
  • Writers: 149

Produce Industries

  • Butter Churners: 139
  • Canners: 134
  • Cheesmakers: 155
  • Ice Merchants: 17
  • Millers: 79
  • Picklers: 67
  • Smokers: 47
  • Stockmakers: 44
  • Tobacconists: 61
  • Tallowmakers: 95

14797 of Kad Sdarso-miké's population work within a Foundational Occupation.

21464 of Kad Sdarso-miké's population do not work in a formal occupation, but do contribute to the local economy. 2729 (7%) are noncontributers.

Points of Interest

Kad Sdarso-miké is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Kad Sdarso-miké's local festivals commemorates this miracle.

History